Красивый эффект для фонового изображения. Скрипт компактен и не требует дополнительных библиотек.
HTML:
<div id="sphere-wrap">
<canvas id="sphere"></canvas>
</div>
CSS:
#sphere-wrap {
height: 500px;
}
#sphere {
width: 100%;
height: 100%;
background-image: url('bg.jpg');
background-size: cover;
}
JS:
window.addEventListener("load", windowLoadHandler, false);
let sphereRad = 280; // радиус
let scale = 1; // масштаб
function windowLoadHandler() {
canvasApp();
}
function canvasApp() {
let theCanvas = document.getElementById("sphere");
let sphere_wrap = document.getElementById("sphere-wrap");
let context = theCanvas.getContext("2d");
let displayWidth;
let displayHeight;
let timer;
let wait;
let count;
let numToAddEachFrame;
let particleList;
let recycleBin;
let particleAlpha;
let fLen;
let m;
let projCenterX;
let projCenterY;
let zMax;
let turnAngle;
let turnSpeed;
let sphereCenterX, sphereCenterY, sphereCenterZ;
let particleRad;
let zeroAlphaDepth;
let randAccelX, randAccelY, randAccelZ;
let gravity;
let rgbString;
let p;
let outsideTest;
let nextParticle;
let sinAngle;
let cosAngle;
let rotX, rotZ;
let depthAlphaFactor;
let i;
let theta, phi;
let x0, y0, z0;
init();
window.addEventListener('resize', init, false);
function init() {
wait = 1;
count = wait - 1;
numToAddEachFrame = 8;
rgbString = "rgba(169,195,238,"; // цвет частиц
particleAlpha = 1;
displayWidth = theCanvas.width = sphere_wrap.offsetWidth;
displayHeight = theCanvas.height = sphere_wrap.offsetHeight;
fLen = 320;
projCenterX = displayWidth/3; // центр сферы по оси X
projCenterY = displayHeight/2; // центр сферы по оси Y
zMax = fLen-2;
particleList = {};
recycleBin = {};
randAccelX = 0.1;
randAccelY = 0.1;
randAccelZ = 0.1;
gravity = -0;
particleRad = 2.5; // размер частиц
sphereCenterX = 0;
sphereCenterY = 0;
sphereCenterZ = -3 - sphereRad;
zeroAlphaDepth = -750;
turnSpeed = 2*Math.PI/1200; // скорость вращения сферы
turnAngle = 0;
timer = setInterval(onTimer, 10/24);
}
function onTimer() {
count++;
if (count >= wait) {
count = 0;
for (i = 0; i < numToAddEachFrame; i++) {
theta = Math.random()*2*Math.PI;
phi = Math.acos(Math.random()*2-1);
x0 = sphereRad*Math.sin(phi)*Math.cos(theta);
y0 = sphereRad*Math.sin(phi)*Math.sin(theta);
z0 = sphereRad*Math.cos(phi);
let p = addParticle(x0, sphereCenterY + y0, sphereCenterZ + z0, 0.002*x0, 0.002*y0, 0.002*z0);
p.attack = 50;
p.hold = 50;
p.decay = 100;
p.initValue = 0;
p.holdValue = particleAlpha;
p.lastValue = 0;
p.stuckTime = 90 + Math.random()*20;
p.accelX = 0;
p.accelY = gravity;
p.accelZ = 0;
}
}
turnAngle = (turnAngle + turnSpeed) % (2*Math.PI);
sinAngle = Math.sin(turnAngle);
cosAngle = Math.cos(turnAngle);
context.clearRect(0, 0, displayWidth, displayHeight);
p = particleList.first;
while (p != null) {
nextParticle = p.next;
p.age++;
if (p.age > p.stuckTime) {
p.velX += p.accelX + randAccelX*(Math.random()*2 - 1);
p.velY += p.accelY + randAccelY*(Math.random()*2 - 1);
p.velZ += p.accelZ + randAccelZ*(Math.random()*2 - 1);
p.x += p.velX;
p.y += p.velY;
p.z += p.velZ;
}
rotX = cosAngle*p.x + sinAngle*(p.z - sphereCenterZ);
rotZ = -sinAngle*p.x + cosAngle*(p.z - sphereCenterZ) + sphereCenterZ;
m = scale * fLen/(fLen - rotZ);
p.projX = rotX*m + projCenterX;
p.projY = p.y*m + projCenterY;
if (p.age < p.attack+p.hold+p.decay) {
if (p.age < p.attack) {
p.alpha = (p.holdValue - p.initValue)/p.attack*p.age + p.initValue;
} else if (p.age < p.attack+p.hold) {
p.alpha = p.holdValue;
} else if (p.age < p.attack+p.hold+p.decay) {
p.alpha = (p.lastValue - p.holdValue)/p.decay*(p.age-p.attack-p.hold) + p.holdValue;
}
} else {
p.dead = true;
}
if ((p.projX > displayWidth)||(p.projX<0)||(p.projY<0)||(p.projY>displayHeight)||(rotZ>zMax)) {
outsideTest = true;
} else {
outsideTest = false;
}
if (outsideTest||p.dead) {
recycle(p);
} else {
depthAlphaFactor = (1-rotZ/zeroAlphaDepth);
depthAlphaFactor = (depthAlphaFactor > 1) ? 1 : ((depthAlphaFactor<0) ? 0 : depthAlphaFactor);
context.fillStyle = rgbString + depthAlphaFactor*p.alpha + ")";
context.beginPath();
context.arc(p.projX, p.projY, m*particleRad, 0, 2*Math.PI, false);
context.closePath();
context.fill();
}
p = nextParticle;
}
}
function addParticle(x0,y0,z0,vx0,vy0,vz0) {
let newParticle;
let color;
if (recycleBin.first != null) {
newParticle = recycleBin.first;
if (newParticle.next != null) {
recycleBin.first = newParticle.next;
newParticle.next.prev = null;
} else {
recycleBin.first = null;
}
} else {
newParticle = {};
}
if (particleList.first == null) {
particleList.first = newParticle;
newParticle.prev = null;
newParticle.next = null;
} else {
newParticle.next = particleList.first;
particleList.first.prev = newParticle;
particleList.first = newParticle;
newParticle.prev = null;
}
newParticle.x = x0;
newParticle.y = y0;
newParticle.z = z0;
newParticle.velX = vx0;
newParticle.velY = vy0;
newParticle.velZ = vz0;
newParticle.age = 0;
newParticle.dead = false;
if (Math.random() < 0.5) {
newParticle.right = true;
} else {
newParticle.right = false;
}
return newParticle;
}
function recycle(p) {
if (particleList.first == p) {
if (p.next != null) {
p.next.prev = null;
particleList.first = p.next;
} else {
particleList.first = null;
}
} else {
if (p.next == null) {
p.prev.next = null;
} else {
p.prev.next = p.next;
p.next.prev = p.prev;
}
}
if (recycleBin.first == null) {
recycleBin.first = p;
p.prev = null;
p.next = null;
} else {
p.next = recycleBin.first;
recycleBin.first.prev = p;
recycleBin.first = p;
p.prev = null;
}
}
}